this overhead still from BLUE 2 chapter 17 is a decent effort: the soft shadow maps on the base plane are warm & undistracting. the contrast between the surface shader and the contour lines is also a win. when animated, this is not bad.
this overhead still from BLUE 2 chapter 17 is a decent effort: the soft shadow maps on the base plane are warm & undistracting. the contrast between the surface shader and the contour lines is also a win. when animated, this is not bad.